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Almost an Architect

Almost an Architect

Mandatory codes are hard constraints — they filter. Best practices are weighted objectives — they trade off. Move a weight and the engine re-optimizes the plan, then explains why, citing the rule. The previous app is preserved at /old.

$263,698
estimated cost
COEntry72 sqftglazing 8.3%EGRESSEGRESSLiving320 sqftglazing 14.0%Kitchen180 sqftglazing 6.7%Bath30 sqftglazing 10.0%SHall64 sqftEGRESSSBedroom190 sqftglazing 14.0%EGRESSSBedroom150 sqftglazing 14.0%EGRESSSBedroom130 sqftglazing 14.0%EGRESSSBedroom130 sqftglazing 14.0%Bath70 sqftglazing 5.7%Bath55 sqftglazing 7.3%SHall50 sqft44.9 ft32.1 ft

Tip: click a room, window, or door to see what governs it.

Hero room (Bedroom 1): glazing ratio 14.0% — code floor 8%, best-practice target 14% (IRC R303.1). Drag the cost and natural-light weights and watch the windows move between them.

Objective weights

0.90

Glazing above the code minimum, toward best practice

0.50

Generous ceilings and living area

0.50

Wider doorways and clearances

0.10

Lower estimated construction cost

Building codes are hard constraints — they are enforced before scoring and cannot be traded away with these sliders.

Evaluation

✓ All mandatory codes pass

Natural light1.00
Spatial proportion1.00
Accessibility1.00
Cost0.72

Weighted total 0.986 · optimal glazing 14%

Livability check

No problems
  • !Living room renders 2.9:1 in this layout — narrower than the ~1.7:1 ideal. (Habitable rooms not corridor-like)
  • !Bedroom renders 4.0:1 in this layout — narrower than the ~1.7:1 ideal. (Habitable rooms not corridor-like)
  • !Bedroom renders 5.0:1 in this layout — narrower than the ~1.7:1 ideal. (Habitable rooms not corridor-like)
  • !Bedroom renders 5.8:1 in this layout — narrower than the ~1.7:1 ideal. (Habitable rooms not corridor-like)
  • !Bedroom renders 5.8:1 in this layout — narrower than the ~1.7:1 ideal. (Habitable rooms not corridor-like)
  • !A door into Entry has only 1.6 ft to swing — tight for a 3.0 ft door. (Door swings don't collide)
  • !A door into Entry has only 1.6 ft to swing — tight for a 2.7 ft door. (Door swings don't collide)
  • !A door into Hallway has only 1.9 ft to swing — tight for a 2.7 ft door. (Door swings don't collide)
  • !A door into Hallway has only 1.9 ft to swing — tight for a 2.7 ft door. (Door swings don't collide)
  • !A door into Hallway has only 1.9 ft to swing — tight for a 2.7 ft door. (Door swings don't collide)
  • !A door into Hallway has only 1.9 ft to swing — tight for a 2.7 ft door. (Door swings don't collide)
  • !A door into Hallway has only 1.9 ft to swing — tight for a 2.0 ft door. (Door swings don't collide)

Why does it look like this?

Narration is grounded in the engine's fact log — the model can cite computed values but never chooses dimensions or invents codes.